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Folded, Crushed and WTF CVs

from CVs through Wavefolding + Bitcrushing by matttech offcuts

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Well, if you're gonna go for it, you might as well REALLY go for it!

This is a similar patch to the previous one ("Folded+Crushed CVs")

Except with the following additions:

1 - AFG's Animated Pulses output mixed in with the Sine out, with various CV inputs (see below)
2 - z3000 saw output combined with AFG's sine and Animated Pulses in a mixer, before being sent to Toppobrillo Multifilter (see below for its modulation+further routing)
3 - Multifilter's LP out sent to audio interface
4 - AFG's sub output used differentl this time: it is sent into the a115 audio divider, with various (mainly low octave) outputs being sent out to two destinations: Multifilter's Freq CV input, and +PWM CV input of AFG's Animated Pulses.....causing a kind of gating effect on both the filter and pulse widths
5 - This time the wavefolder's AMOUNT CV is controlled by the Maths OR output (containing a combination of the "LFO" and the EOR-triggered ENV) - all via the a132-1 VCA, which is modulated by the Maths LFO
6 - The OFFSET of the wavefolder is still modulated by the a189-1 (bitcrushed LFO) via a 2nd VCA, which is modulated by the 2nd Maths ENV (the EOR-triggered one)
7 - The z3000 mentioned earlier - in addition to going to the mixer so its audio can be heard at points - is being used to further modulate the AFG's animated pulses at audio rates
8 - The z3000's pitch is being swept up and down by the main Maths LFO, which obviously changes its affect on the animated pulses

I play about with a shit load of controls at various points. all the way through we are hearing the pitch of the AFG being modulated by the a189-1 going through the STG wavefolder (there is no modulation taken directly from the a189-1, as there was at points in the previous example.

The Multifilter's resonance, cutoiff, CV amount/ polarisation is all messed with a lot, as is the combination of the various AFG/z3000 waves entering it. Maths' two ENVs are messed with, as are its output attenuators

Obviously, there's some utterly shite bits in this jam, as i've not edited it at all....but there's some pretty cool results at points too. lots of fun to be had.

Anyway....hopefully this'll be of interest to some noise-maker out there. should really learn how to make proper videos, so that you can see what i'm doing, and how the patch is layed out....as it might make more sense then!

credits

from CVs through Wavefolding + Bitcrushing, released June 27, 2013

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